Empowering Education through Digitalization – Advancing Virtual Collaborative Learning (VCL)
Virtual Collaborative Learning (VCL) is increasingly recognized as a powerful response to the challenges facing higher education. By combining policy perspectives, pedagogical innovation, technological infrastructures, and student engagement, VCL creates new opportunities for inclusive, sustainable, and future-ready learning.
Fostering Competence and Inclusion in VET through Digital Innovation
The workshop “Fostering Competence and Inclusion in VET through Digital Innovation” explores how digital technologies, inclusive didactics, and cross-border collaboration are reshaping vocational education and training (VET). Students present their research on competence development and digital innovation, contributing to a broader dialogue on global trends and future directions in VET.
Game4Change Conference
The Game4Change Final Conference 2025, “GameChangers: Innovating Business Education”, explores how game-based learning, serious games, and playful simulations transform business education and training. The conference is titled serves as a pre-conference to GeNeMe 2025 (Gemeinschaften in Neuen Medien), hosted by the Center for Open Digital Innovation and Participation (CODIP), TU Dresden.
Diversity-Aware Design of Sustainable Mobility Solutions
As cities and nations worldwide intensify their efforts to combat climate change, the transition to sustainable mobility is becoming ever more urgent. But how can we ensure that the policies driving this shift are not only technically sound and cost-efficient, but also socially fair and inclusive?
Innovate. Empower. Rise. The FEM-Up Academy Grand Final: Strengthening Synergies and Maximizing the Impact of EU Projects
The event will showcase creativity, entrepreneurship, personal development, and innovation in the field of STEAM, as highlighted in the Erasmus+ FEM-Up project dedicated to promoting female entrepreneurship in STEAM disciplines.
It is organised in collaboration with several European projects, SMART, Game4Change, baSE, Ecoys4you, BeWell, and ASAP, bringing together insights