Empowering Education through Digitalization – Advancing Virtual Collaborative Learning (VCL)
Virtual Collaborative Learning (VCL) is increasingly recognized as a powerful response to the challenges facing higher education. By combining policy perspectives, pedagogical innovation, technological infrastructures, and student engagement, VCL creates new opportunities for inclusive, sustainable, and future-ready learning.
Communicating Impact of University-Business Cooperation
University-business cooperation plays a central role in shaping innovation, economic growth and societal progress. Yet, while partnerships between academia and industry generate significant results, the value they create often remains hidden if not communicated effectively. Demonstrating the tangible and intangible impact of these collaborations is essential for building trust, attracting investment, and ensuring long-term sustainability. Clear communication also helps to showcase how joint initiatives contribute to addressing societal challenges, advancing research, and fostering skills development.
AI-Related Risks: A philosophical analysis
Artificial intelligence is increasingly shaping our societies, economies, and daily lives. Yet the rapid development and deployment of AI technologies raise pressing questions about the risks they entail, questions that go beyond technical or regulatory dimensions and require deeper philosophical reflection.
Fostering Competence and Inclusion in VET through Digital Innovation
The workshop “Fostering Competence and Inclusion in VET through Digital Innovation” explores how digital technologies, inclusive didactics, and cross-border collaboration are reshaping vocational education and training (VET). Students present their research on competence development and digital innovation, contributing to a broader dialogue on global trends and future directions in VET.
Game4Change Conference
The Game4Change Final Conference 2025, “GameChangers: Innovating Business Education”, explores how game-based learning, serious games, and playful simulations transform business education and training. The conference is titled serves as a pre-conference to GeNeMe 2025 (Gemeinschaften in Neuen Medien), hosted by the Center for Open Digital Innovation and Participation (CODIP), TU Dresden.